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Chongqing Bungee Jump Realistic Video Prompt 1
Seedance 2.0Video

Chongqing Bungee Jump Realistic Video Prompt

A detailed prompt for generating a realistic 15-second video of an adult woman performing a bungee jump/stunt in Chongqing, featuring specific camera movements, physics constraints, and environmental details.

Prompt
15 seconds, realistic smartphone shooting texture, continuous handheld long shot, only brief slow motion during the aerial flip. Adult female character, wearing preset #2 yoga outfit (screenshot reference), strictly locking the color, style, cut, and fabric from the reference; white sneakers, hair tied back, character's face, body shape, and clothing consistent throughout. The scene is a cinematic fictional high-altitude cantilevered platform with Raffles City Chongqing and the surrounding Two Rivers cityscape as the background, not corresponding to real rooftop facility layouts. Two adjacent platforms extend outward from the building, separated by a fixed-width narrow gap, connected on the building side by a continuous walkway. The woman jumps laterally from one platform to the other, movement direction roughly parallel to the building facade; the landing area inside the opposite platform is clear and spacious. Opening establishes the takeoff platform, narrow gap, landing zone, and inner walkway simultaneously, structure remains unchanged afterwards. Afternoon natural sunlight, light haze over Chongqing city, soft reflection on distant river surface, ground shadows consistent with light source. 0-3s: Woman jogs forward on the takeoff platform, camera positioned behind and to the side near the building, following at slightly below chest height. Frame retains her full body, the narrow gap ahead, and the landing area opposite, distant city below the outer edge provides sense of height. Another black-clad adult male stays behind on the inner side of the takeoff platform holding a phone to film, not entering her path. Footsteps and wind sounds audible, occasional gust brushing microphone. 3-5s: She briefly accelerates, gaze fixed on opposite platform, action transitions naturally from running to jumping without posing pauses. Main cameraman moves forward along the inner connecting walkway, forming a side view, lens always sees solid platforms on both sides of the gap. She leaves ground moving toward opposite platform, begins one continuous front flip; entire motion towards landing area, no deviation outwards. 5-8s: Brief aerial phase after jump presented in slow motion. Full body in frame, center of gravity follows continuous arc rising then falling, rotation speed changes coherently, hair ends and fabric show natural inertia. She completes only one front flip, then body expands, feet approaching opposite platform. Lens still shoots from inner walkway, does not go outside building or pass under person; slow motion does not increase actual airtime nor show hovering. 8-11s: Returns to normal speed before shoe sole contacts platform. She lands inside opposite platform, body sinks clearly upon contact, then performs a compact roll due to remaining forward momentum, continuing inward. Contact sequence of sole, hands, and body with ground is clear, no clipping or frictionless sliding. Main cameraman continues along inner walkway, reaches side-front as she slows down, stops and rotates lens, fully retaining landing and rolling process. 11-15s: She stands up nearby, bends over with hands on knees, exhales sharply, shoulders rise and fall naturally. Expression shifts from intense focus to slight trance after tension release, then looks up at camera, breathing still unsettled. Cameraman steps closer slightly, frame tightens naturally from full body to waist-up, not sudden close-up. Black-clad male still filming from inner side of takeoff platform, position unchanged. Retain realistic skin, slight sweat, fabric stretch, and natural motion blur. Slight camera shake but key contact actions visible, do not use violent shaking to hide flips or landings. Prohibited: changing platform size, exaggerating distance, teleportation, repeated flips, mid-air acceleration, joint inversion, clothing change, floating landing. No music, subtitles, watermarks, or UI elements.
Author
@JohnView original post
Published
Sep 25, 2026
Use cases
Game asset

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